Forum:Skills that cause "maximum damage"

__NOWYSIWYG__

I was reading an argument about it, and I know the wiki says it makes you smash all the time ,but one of the guys talking was claiming it raised the attack stat all the way, and that the homepage even said it... I can't read korean, so I couldn't verify it myself. Can someone provide some clarification? thanks!

When you attack, there's damage fluctuation, which is indicated by Smashes and Hits. Smashes indicate you're doing maximum possible damage within that fluctuation range while Hits indicate you're doing less than that maximum possible damage. The skill makes it so that your damage is not fluctuating like it normally does. It does not maximize your attack stat, it maximizes your damage output given your current stats. --ShanaMia 07:51, September 24, 2010 (UTC)

I was wondering, does the damage only fluctuate between 'Smashes' and 'Hits'? Or is it only represented that way? And lol, if it raised the attack all the way up, 2 beam shots would cripple a Heavyarms EW. 119.246.123.73 08:42, September 24, 2010 (UTC)

Its only represented that way. For the record, there are units that can cripple and/or kill a Heavyarms Custom in 2 shots in a best-case scenario. --ShanaMia 13:19, September 24, 2010 (UTC)